Footmaster: Architecting a Comprehensive Digital Ecosystem for the Football Community

Footmaster bridges the gap between football players, coaches, and businesses. As the Lead Product Designer, I created a mobile-first platform that prioritised seamless interaction and usability. The outcome: a cohesive digital ecosystem that transformed football networking.

Headquarters

Headquarters

London, United Kingdom

Founded

Founded

2017

Industry

Industry

Sports Technology

Revenue

Revenue

£120k (2018)

Company size

Company size

5 employees

Challenge

  • Lack of a unified platform for football professionals to connect.

  • Difficulty aligning user needs with stakeholder goals.

  • Absence of a scalable and user-friendly interface.

Results

The project successfully delivered a mobile-first platform that met user and business expectations, achieving high user satisfaction and engagement. Rigorous user testing confirmed the platform's efficiency in streamlining football-related activities, from booking pitches to organising games, ultimately fulfilling the client's ambitious goals and enhancing the overall user experience.

97%

Joining Event

95%

Pitch Booking Efficiency

4.5/5

Overall User Satisfaction

Process

Desk Research & Competitor Analysis

Analysed market leaders like Find A Player, Powerleague, and Footy Addicts to evaluate usability, functionality, and user experience. Reviewed customer feedback to uncover common pain points and unmet needs. Conducted structured user interviews to gain qualitative insights into frustrations and expectations, identifying key opportunities for innovation and differentiation.

Stakeholder Workshops: Cover Story, Affinity Mapping and Prioritisation

I organised a series of workshops with key stakeholders at Footmaster to collaboratively explore and shape the company’s future. These sessions included creative activities such as imagining cover stories for industry magazines, coming up with inspiring headlines, and creating visual mood boards. These exercises provided a broad and inspiring view of Footmaster's strategic direction, which played a crucial role in guiding the design decisions in later stages.

In a separate session focused on prioritisation, stakeholders took part in a card-sorting exercise where they listed key activities and features they believed were important for their target audience. These ideas were then discussed, categorised, and prioritised together on a whiteboard. This approach ensured that everyone’s input was considered and that the final decisions aligned with both user needs and business goals, setting a strong foundation for the project’s success.


Stakeholder Workshops: Cover Story, Affinity Mapping and Prioritisation

Facilitated workshops with creative activities like magazine cover stories and mood boards to define Footmaster’s strategic vision. Conducted card-sorting and prioritisation exercises to align stakeholder input with user needs and business goals, creating a clear roadmap for the design process.

User Personas

Developed three data-driven personas—Frequent Player, Occasional Player, and Inconsistent Player—based on user interviews, surveys, and behavioural analytics. These personas captured goals, behaviours, and pain points, guiding feature prioritisation and design decisions throughout the project.

Persona Development Process

  1. Data Collection: Gathered insights through interviews, surveys, and analytics to understand user needs and challenges.

  2. Theme Identification: Analysed patterns to segment users into three categories.

  3. Persona Creation: Detailed each persona with demographics, goals, challenges, and opportunities.

Example Persona

  • Jeffrey Cole (Frequent Player): A 21-year-old university student in London passionate about football, playing regularly to improve skills.

Impact

These personas served as heuristic tools, ensuring the app design aligned with user expectations and created a user-centred experience.

User Journey Mapping and Opportunity Identification

Collaboratively mapped the user journey with stakeholders, identifying key touchpoints, bottlenecks, and opportunities for improvement. Combined research insights with workshop findings to create a detailed, user-centred journey map that guided feature prioritisation.

Phases of the User Journey

  1. Research and Discovery: Users explore available options for casual football games.

  2. Registration and Profile Creation: Users create profiles tailored to their football preferences.

  3. Finding and Joining Games: Focused on streamlining search and matchmaking processes.

  4. Preparing for Games: Includes logistics and communication.

  5. Participating in Games: Ensures an enjoyable and frictionless experience.

  6. Post-Game Reflection and Feedback: Encourages user engagement through reviews and insights.

Impact

The journey map provided a holistic view of the user experience, aligning app design with user motivations and pain points at each stage, ensuring an engaging and seamless experience.


User Flow

Mapped key interactions, such as joining games and sending messages, into clear, actionable steps to ensure intuitive navigation and task efficiency.

Key Points

  • Addressed user pain points by simplifying processes.

  • Provided developers with detailed flows for accurate implementation.

  • Iteratively tested and refined flows to optimise usability.

Impact

Created seamless, user-centred navigation paths that aligned with design goals and user needs.


Sketches

Rapidly sketched initial designs to explore and iterate on ideas, laying the groundwork for low-fidelity wireframes and refining concepts early.

Key Points

  • Enabled quick exploration of multiple design directions and adjustments based on feedback.

  • Simplified complex ideas to focus on structure and user flow.

  • Gathered early feedback from stakeholders and users to align designs with goals.

  • Provided a cost-effective, adaptable medium for refining layouts and interactions.

Impact

Set a solid foundation for wireframes by ensuring designs were flexible, user-centred, and well-considered.

Low-Fidelity Wireframes

Developed low-fidelity wireframes to visualise the app's structure and functionality, enabling rapid iteration and validation of core user journeys.

Key Points

  • Focused on layout and flow to define interactions without overloading with detail.

  • Iterated based on internal feedback to align with user needs and goals.

  • Presented wireframes to stakeholders for validation and gathered input for improvements.

  • Created an interactive prototype for testing, identifying and resolving usability issues.

Impact

Enabled rapid adjustments based on feedback, fostering a user-centred, efficient design process that laid the foundation for the final product.


Final Visual Design and Prototype

Created high-fidelity designs in Sketch aligned with user needs and business goals. Presented the solution to stakeholders with recommendations for future improvements, achieving client satisfaction.

Prototype


User Testing Feedback Metrics

Conducted user testing to gather qualitative and quantitative insights, refining the app based on performance and user experience metrics.

Key Points

  • User Satisfaction: High scores showed the app’s intuitive design, with feedback highlighting strengths and areas for enhancement, such as additional booking filters.

  • Task Success Rates: Evaluated ease of completing key actions like pitch booking, with high rates confirming usability.

  • Error Rates: Identified pain points to prioritise and resolve critical usability issues.

  • Retention Tracking: Analysed long-term engagement, highlighting areas to improve user retention.

  • Performance Metrics: Assessed reliability, including load times and crash rates, ensuring robust app performance.

  • Accessibility Compliance: Achieved WCAG 2.1 AA compliance, ensuring inclusivity for users with disabilities.

Impact

Actionable insights from testing drove significant improvements, ensuring the app met user needs and delivered a high-quality, inclusive experience.


Handing Off Designs to the Development Team

Executed a meticulously planned handoff process to ensure seamless collaboration with developers and efficient implementation of designs.

Key Points

  • Annotated Design Files: Provided detailed specifications for all UI components, including fonts, colours, sizes, and spacing, minimising errors in implementation.

  • Proactive Workflow: Delivered assets two weeks ahead of the development schedule to prevent delays and maintain continuous progress.

  • Regular Collaboration: Held frequent meetings to clarify designs, gather feedback, and make real-time adjustments based on technical constraints.

  • Interactive Prototypes: Shared prototypes created in Sketch and InVision to demonstrate user interactions and screen transitions.

Impact

Streamlined communication and detailed resources ensured smooth development, timely milestones, and a high-quality, user-centred final product.


Stack

Stack

Stack

“ The workshops brought our team together, aligning our vision with our customers' needs and setting a focused direction for our future. ”

Patrick Lütke

CEO, Co-founder | Footmaster

Conclusion

The FootMaster project demonstrated the importance of a well-researched and user-focused design approach in achieving a successful digital product. By overcoming initial uncertainties and aligning the platform with both user needs and business objectives, the project not only met its goals but also set a strong foundation for future growth within the football community.